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The Borderlands series has sold over 100 million copies, and Gearbox is “cooking hard on more Borderlands 4 content for next year”

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The Borderlands series has sold more than 100m copies across all games, developer Gearbox Software has announced. No surprise, then – the studio also said it’s cooking up “big plans” for the evergreen looter shooter’s future.

“The Borderlands franchise has officially crossed 100 million units sold,” Gearbox boasted in a blog post published today. “There aren’t many franchises that have ever hit that milestone, and we certainly didn’t get here on our own. For us, it started with that first Borderlands in 2009, and we’ve been excited about everyone who has joined us in the Borderlands along the way. Borderlands has always had an incredibly passionate community. We’ve been through a lot together, and your feedback pushes us to make even greater games.”

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So, where can Vault Hunters expect to go next? Gearbox just finished up on Borderlands 4‘s Year One roadmap – which included two new playable characters, two Story Packs and more – and it’s now “cooking hard on more Borderlands 4 content for next year.” There’s no concrete information about what that looks like for now, but the studio promised Weekly Activity refreshes and Community Challenges will chug on in the meantime.

“We’re also taking a bigger look at the franchise as a whole. Where can we take it next? What characters do you want to spend more time with? What stories deserve a payoff? A huge part of that is listening to you,” the studio wrote. “All that said, big plans take time, and we need some room to work. You can trust that we’ll talk more when the time is right. Now is your chance to influence what we’ll say.”

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Borderlands 4 itself experienced a “softer” than expected launch, thanks partly to the game’s wonky PC performance, though it seems to have been a success in the long run. A promised Switch 2 port was also indefinitely delayed earlier in the year. We haven’t heard much about that handheld version since, but Take-Two CEO Strauss Zelnick did say the team were focusing on getting Borderlands 4 into tip-top shape before trying to bring it elsewhere.

In Eurogamer’s Borderlands 4 review, Rick Lane said the shooter bought a “more sensible script and a true open world to its pseudo-cel-shaded gun-show, but these moderate improvements are undermined by frustrating exploration and combat that takes too long to properly shine.”

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