
As Grand Theft Auto 6 preloads go live, developer Rockstar has detailed the enhancements coming to the PS5 Pro version of the game, confirming these won’t include framerates above the 30 FPS its targeting for consoles.
Rockstar shared the news in a blog post released to announce that GTA 6 pre-loading is now available ahead of its release date on 19th November.
“Grand Theft Auto 6 has been fully developed from the ground up to provide the best possible experience for the current generation of consoles,” Rockstar says. It goes on to reconfirm GTA 6 is targeting 30 FPS on all consoles, saying the game is pushing modern machines “to their absolute limits” in order to “bring the vast and rich world of Leonida to life — while maintaining the density and visual fidelity of all its environments and inhabitants.”
PS5 players can expect high-fidelity haptic feedback through the DualSense controllers, improved spatial audio, and Tempest 3D audio, while PS5 Pro enhancements come in the form of PSSR support and ray tracing shadows, which should make the game look especially fancy, plus improved load times. PlayStation players can also expect remote play support. As for the Xbox, the post clarified details on Xbox Cloud Gaming, which will allow the game to be streamed to Xbox consoles including the Xbox One. Notably, this won’t work on PC.
Grand Theft Auto 6’s 30 FPS target was previously confirmed by Rockstar back in August, but there was some uncertainty around a possible 60fps performance mode at the time. Still, those PS5 technical boons do a lot of work to improve the games it’s applied to, which if nothing else should mean GTA 6 will be quite the looker.
