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Gone Home studio is taking a soothing dip with lost souls in its newly unveiled lo-fi narrative adventure Springs, Eternal

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Gone Home studio Fullbright has unveiled Springs, Eternal – a lo-fi narrative adventure where lost souls congregate in a “half-remembered otherworld” that’s coming to PC sometime next year.

The Fullbright of 2025 is, of course, markedly different to the one that released Gone Home. Back in 2023, co-founder Steve Gaynor confirmed the studio was now effectively a solo outfit after his problematic workplace behaviour – which he acknowledged as “hurtful” – resulted in a split with the rest of the team.

Since then, Gaynor has released Toilet Spiders as part of an “ongoing series of small, strange, lo-fi games”, and the newly revealed Springs, Eternal is equally lo-fi, sporting a visual style evoking the “dithered and pixelated graphics of late ’90s-era PC and home console games”. But it’s not just the 90s vibe and moody purple colour palette links it back to Gone Home; it shares a narrative-driven, first-person exploratory focus too.

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Springs, Eternal reveal trailer.Watch on YouTube

Springs, Eternal unfolds in the isolated mountain retreat of Stillwater, a forest sprawl – and a “half-remembered otherworld” full of “dark, winding paths” – where lost souls converge to enjoy its soothing waters. As for you, it’s the memory of a relationship that’s led you here, and you’ll recall more of that in flashbacks over its two-to-three hour runtime.

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And as you explore the “open-structure” world’s pools, saunas, caverns, grand lodge, and other points of interest, you’ll encounter over a dozen other characters – from “philosophers engaging in a debate that could last a lifetime” to a “tattooist waiting to inscribe you with your future” – whose stories you’ll discover through branching dialogue. “The dark paths you walk are ominous”, the announcement adds, “but you can’t die… can you?”

Springs, Eternal doesn’t have a release date yet, but it’s coming to PC – via Steam at the very least – sometime next year.

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