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Valve still hopes to ship the Steam Machine, Steam Frame, and Steam Controller “this year”

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Valve has affirmed its belief that it will be “shipping all three” of its new hardware products this year, but is now refraining from providing a release window.

In February, three months after announcing a trio of new hardware products – including the Steam Machine, Steam Frame and Steam Controller – Valve published a blog post detailing delays. The new hardware was meant to arrive in the first quarter of this year, but this was “revisited” to the first half of the year

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due to the “memory and storage shortages you’ve likely heard about”.

Now, however, the company has stressed that while there have been “challenges” with memory and storage shortages, “we will be shipping all three products this year”, but this time did not suggest when that may be.

“We shared recently that there have been challenges with memory and storage shortages, but we will be shipping all three products this year,” the company said as it shared its thoughts and learnings from 2025 in a blog update. “More updates will be shared as we finalise our plans.”

The company also took this opportunity to reflect on what it had learned during its early expansion into hardware.

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“When we first announced our plans to expand PC gaming into the living room [in 2013], developers struggled with Linux compatibility, Valve was still learning about building and shipping physical products, and VR was a distant dream,” Valve explained. “We couldn’t quite deliver the games library or user experience we were aiming at, even though players told us they were excited about playing PC games on the big screen.

“Fast forward to 2025, and we’ve solved a bunch of the hardest problems. The Proton compatibility layer brought thousands of excellent games to Linux and SteamOS at no cost to game developers. Millions of players have helped us refine and perfect the gamepad experience of shopping, playing, and chatting on Steam.

“Manufacturing learnings from the original Steam Controller, the Steam Link streaming box, the Valve Index, and the Steam Deck all poured into realising what we dreamed about more than a decade earlier: a gaming-first living room experience, an open platform for customers, and wireless virtual reality headset with its own processing power.”

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