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Highguard update reduces crashes by 90%, adds crouch toggle option

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The team over at Wildlight has released an update for its live-service hero shooter, Highguard.

This update adds a number of “highly” requested features from its community, including a new crouch toggle option, field of view sliders on console and – importantly – improved stability. According to the studio, crashes have been reduced by 90 percent thanks to this update.


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You can check out the full patch notes for Highguard below:

Settings Improvements

Note: in an effort to release these changes to our players as quickly as possible, a number of menu options are not yet localised in languages other than English. Properly localised settings will be prepared for a future patch.

Game Input Settings

  • Added the ability to set Crouch to Hold or Toggle for all platforms.
  • Added the ability to set Aim Down Sights to Hold or Toggle for PC only (for now).

Toggling into ADS then tapping Sprint (shift on PC, left stick on controller) will swap your scope. This is disorienting on controller. PC players are recommended to rebind scope swap if using Toggle ADS. We will continue to look into adding this for console players who can’t rebind buttons yet, but we will need more time.

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Video Settings

  • Console users can now adjust FoV to 110.
  • Low scalability settings for shadows and reflections are tuned for even more performance at the cost of some image quality.
  • Low shadow setting now also disables volumetric fog.
  • Added a new “View Distance Quality” setting that controls skeletal mesh LODs, which can be another useful control to tune GPU and CPU usage.

Players now have the ability to toggle the following features on or off, irrespective of other quality options:

  • Anisotropic Materials
  • Chromatic Aberration
  • Bloom

Motion Blur and Depth of Field need more testing to disable safely. Look for these options very soon.

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  • DLSS users now have the ability to select a DLSS preset. More presets and better descriptions are coming in the next patch.
  • Players can now select Off to disable Global Illumination entirely.
  • Resolved an engine bug which could inadvertently throttled laptop users to 60 FPS regardless of frame rate settings.

Crash and Bug Fixes

This patch resolves crashes that could occur in the following scenarios:

  • Leaving a match on PS5 with an unexpected input state.
  • Loading into matches on machines with slower storage devices.

A number of other bugs related to online user presence and matchmaking were also resolved.

  • Friends now appear online correctly after accepting requests, and Xbox presence updates properly. Major crash fixes have reduced crashes by 90 percent, significantly improving stability.
  • Friend status is fixed – players now appear online correctly and Xbox presence updates reliably. Our top crash issues are gone resulting in a 90 percent crash reduction.

And that’s your lot for now.


Highguard characters ride into battle on horses and bears
Image credit: Wildlight Entertainment, Inc.

Highguard was announced last month, closing out Geoff Keighley’s trailer-filled The Game Awards extravaganza (which did also feature some awards). Coming from several former Titanfall and Apex Legends developers, Highguard quickly had a large influx of players on its release earlier this week, however there were a few complaints as well, with many disappointed with areas such as map size and the 3v3 game format.

Since this slightly rocky debut, other developers across the industry have voiced their support for Highguard, with Splitgate: Arena Reloaded studio 1047 Games stating: “No game is perfect on day one.”

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