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Climb Knight review – “No flapping, just climbing”

  • Another simply challenging 2D tap game
  • Jump the knight as the levels keep changing
  • Luck is either with you or against you

Ever since Flappy Bird was purged from the digital realm, we have been constantly searching for another game that scratches that particular itch. Sometimes we just want to punish ourselves with a misleading cute game that will make us want to destroy our devices.

Though the flapping has been reborn in other titles, it has also taken other forms such as Climb Knight. From the mind of Darius Immanuel Guerrero, you’ve got a 2D platform game with enough pixels that would make Atari look twice. There isn’t a lot to track or worry about, but the challenge will continue to be taught with a small and ambitious knight.

What is Climb Knight?

The lower levels.

Whenever a knight shows up, you can expect that you’re in for some sort of battle or adventure that will test your determination and courage. Climb Knight may not be the most traditional depiction of our shining warriors, but there’s still something going on.



An unknown knight renowned for climbing rather than fighting has decided to explore what seems to be an impossibly tall tower broken into so many literal levels. The knight needs to use all that training they’ve gained in moving vertically to continue on their quest for riches and perhaps the very top of the tower itself.

Up with Climb Knight

A big jump.

With a game as straightforward as Climb Knight, there’s only so much one can say, but that means that the good stuff stands out more. Let’s start with the controls that do exactly what they should do, whether or not you’re intensely focused on just tapping in passing. The knight will move back and forth on their own so only their elevation is in your hands. The taps are quick, but the thoughts between the taps need to be long. It’s a test of patience, but one that doesn’t push its luck.

Every time you play, the arrangement of levels will be different so you’ve always got a new challenge waiting for you. It keeps things simple so you can immediately recover your rhythm between each run. You never know when the big monsters are going to show up or whether the tower will be more generous with its diamonds to make you believe more carelessly.

The game is deceptive without trying to be, and that’s how it lures you in. It looks beatable at a glance and you think you can always make it a bit further than last time. Before you know it, the sun is down and the knight has changed clothes more than you have.

Down with Climb Knight

Staring down an arrow.

If you’re going to play Climb Knight, you shouldn’t expect too much, but don’t be surprised by the possible frustration. This mainly comes in the form of the previously mentioned luck or RNG if you prefer. The knight will always move at a constant pace, only changing direction when they hit a solid object.

This wouldn’t be a problem, but almost every mobile enemy has the same pace, and you can’t control if the knight will end up syncing up with them. If they do, then you have no choice but to hope for the smallest window to open. With enough luck and impeccable timing on your side, you might be able to jump right past the enemies or enjoy your new life as a pile of dust.

Climb Knight climbing

Under the slug above.

Climb Knight is a 2D arcade platform game with simple pixels and the goal of getting a little knight up the various levels of a tower. The control is solid and sharp while the challenge is both basic and tough to get you pushing yourself for better. The luck of the game will often work against you in ways that are near impossible to beat, but it’s a game designed around quick deaths and back-to-back runs. Though there are no flapping birds, a climbing knight makes for a good imitator.

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